03-01-2010, 09:15 AM
You have obviously done some thinking about this - well done. One small point - you will notice on my original trackplane all the buildings /works/premises started with A, B, C etc. This was because I thought that the best form of operation was to use playing cards with a lettered lable stuck onto them, shuffle them up, and draw a card for each inbound car, then do the same for the outbounds. I'd also suggest buying a dice (die?) and filling in some of the marks with milliput - that way you can have 1, 2 or 3 showing twice, and use it to determine the number of cars to be moved.
One other suggestion - If you can spare a little more width at the right, and the fact that the cars don't go anywhere bothers you, add another piece of totally unconnected and unpowered track in front of the "interchange" that starts at the right hand side parallel with the siding, and as it moves left curves away off the front of the board. Then, at the far right, add a highway over-bridge with a mirror underneath at the end of the tracks. The new track is the main line and the "interchange" track obviously joins it some way beyond the bridge in the unmodelled rest of the world, but the tracks in the mirror "extend" the layout tracks visually.
One other suggestion - If you can spare a little more width at the right, and the fact that the cars don't go anywhere bothers you, add another piece of totally unconnected and unpowered track in front of the "interchange" that starts at the right hand side parallel with the siding, and as it moves left curves away off the front of the board. Then, at the far right, add a highway over-bridge with a mirror underneath at the end of the tracks. The new track is the main line and the "interchange" track obviously joins it some way beyond the bridge in the unmodelled rest of the world, but the tracks in the mirror "extend" the layout tracks visually.