Stein's Minneapolis Warehouse district 1957 (HO) - Printable Version

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Re: Stein's Minneapolis Warehouse district 1957 (HO) - MasonJar - 12-23-2009

Quote:Of course, no matter how I do it, cars at Robinson (the middle of the five industries) will have to be pulled to switch any of the other industries - but that's the nature of those kinds of track configurations - with several neighboring industries along the same track.

Unless you want to intentionally have it this way, swapping those turnouts would partially solve the problem. I.e. move the pair on the right to the left, and the pair on the left to the right. That way, you can switch the industries to the left and right of Robinson while the cars for Robinson sit on the "runaround" between the crossovers. It would however, make switching Robinson itself more challenging.

Andrew


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-23-2009

MasonJar Wrote:
Quote:Of course, no matter how I do it, cars at Robinson (the middle of the five industries) will have to be pulled to switch any of the other industries - but that's the nature of those kinds of track configurations - with several neighboring industries along the same track.

Unless you want to intentionally have it this way, swapping those turnouts would partially solve the problem. I.e. move the pair on the right to the left, and the pair on the left to the right. That way, you can switch the industries to the left and right of Robinson while the cars for Robinson sit on the "runaround" between the crossovers. It would however, make switching Robinson itself more challenging.

Andrew

Yes, I've tried that configuration too, but I liked the one I have now better - I am not too fond of having to pull an industry to create space for a switchback lead for another industry.

I prefer to just do a plain pull of several industries at the same time, followed by a straight push to put new cars into several industries at the same time.

So it is done quite deliberately. But I don't know yet if it is a good idea or a bad idea - we'll see how it works in practice - it can always be changed again later if it doesn't work well enough.

Smile,
Stein, goofing off from xmas preparations - time to get back to the grindstone over here :-)


Re: Stein's Minneapolis Warehouse district 1957 (HO) - Russ Bellinis - 12-23-2009

I think in the prototype, particularly in old downtown industrial sections of the city, it would not be unusual to need to make some extra moves like that to serve an industry that is behind another industry. I would think that the dispatcher would try to orchestrate any moves at such a facility so that the cars could be blocked for the adjacent industries and set outs done all at once and pick ups done the same way; but I don't know if things worked that way or not.


Re: Stein's Minneapolis Warehouse district 1957 (HO) - MountainMan - 12-23-2009

If you connected those two tracks in the center at Robinson with additional turnouts...?


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-23-2009

MountainMan Wrote:If you connected those two tracks in the center at Robinson with additional turnouts...?

I've tried a few different permutations there, including these:

[Image: robinson01.jpg]

[Image: robinson02.jpg]

[Image: robinson03.jpg]

[Image: robinson04.jpg]

An additional factor to take into account is that I need to have a section boundary somewhere in the region between the two crossovers I have today, to get sections of a suitable length for getting into or out of my small room easily, and I would prefer to not have a crossover straddling the section boundary. And that I didn't want to make too easy to switch - having longish tracks with several industries on the same track, where you had to pull cars at several industries to get things out of or into a third industry was fairly typical of the prototype.

I obviously could work some more on that part, but I figured I would just try it out and see how it works, and then come back to it later, if need be. One thing I could do fairly easily would be to just reclassify "Robinson Produce" to be a part of the industries on either side of it, and just use the loading dock for the side industry instead of any loading docks at "Robinson Produce".

We'll see how I handle it when we get that far.

In the meantime, it has become December 24th over here in Norway - it is Christmas Eve, which is the big day here - with a big family party, gifts, Santa Claus and the whole deal. Got the gifts for my wife wrapped - time to head back to bed for a few more winks before the kids wake up :-)

Merry Christmas to you all!

Smile,
Stein


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-29-2009

Well, I have finally had time to work a little on the layout again. Once I started laying tracks for the barge terminal, I ran into the question on whether I should cram in more tracks, or whether I should keep things not so crowded down there.

I have enough room for a small freight terminal yard of four tracks, with a switchback track along the dockside for a railroad crane. Like this:

[Image: DSCN6053.jpg]

But that is probably pushing it pretty hard - there wouldn't be room for anything but tracks. I guess part of the problem is that I am trying to cram in three different industries down there - the dock (with a RR crane for lifting stuff from barge to rail and the other way around), a warehouse, a tank car loading/unloading track.

Must remember "less is more", eh ?

Some prototype pictures of the area I am basing the scene on:
Overview barge terminal: http://collections.mnhs.org/visualresources/image.cfm?imageid=81148
Closeup 1: http://collections.mnhs.org/visualresources/image.cfm?imageid=102086
Closeup 2: http://collections.mnhs.org/visualresources/image.cfm?imageid=81513
Closeup 3: http://collections.mnhs.org/visualresources/image.cfm?imageid=81486
Aerial view: http://collections.mnhs.org/visualresources/image.cfm?imageid=150170

Crane lifting stuff between barges and cars (or the other way around):
Unloading coke from barges: http://collections.mnhs.org/visualresources/image.cfm?imageid=77010
Loading coal into gondolas: http://collections.mnhs.org/visualresources/image.cfm?imageid=170270
Loading shipping containers onto barges: http://collections.mnhs.org/visualresources/image.cfm?imageid=163371
Unloading tractors from flatcars: http://collections.mnhs.org/visualresources/image.cfm?imageid=198404
Loading pipes onto barges: http://collections.mnhs.org/visualresources/image.cfm?imageid=170241

Interesting loads:
Oil Barge on flatcar: http://collections.mnhs.org/visualresources/image.cfm?imageid=30843

Interesting barges:
"Boxcar barge": http://collections.mnhs.org/visualresources/image.cfm?imageid=18504
Oil barge at terminal: http://collections.mnhs.org/visualresources/image.cfm?imageid=152742
Oil barge on river: http://collections.mnhs.org/visualresources/image.cfm?imageid=151380
Coal barge: http://collections.mnhs.org/visualresources/image.cfm?imageid=77011
Coal barge: http://collections.mnhs.org/visualresources/image.cfm?imageid=97361

Smile,
Stein


Re: Stein's Minneapolis Warehouse district 1957 (HO) - Gary S - 12-29-2009

Stein, the prototype photos are great. Obviously you have done your research and know what you want your layout to look like. I'll be watching your progress!


Re: Stein's Minneapolis Warehouse district 1957 (HO) - doctorwayne - 12-29-2009

I really enjoyed seeing those historic photos, Stein. Thumbsup However, on closer inspection of the photo below, it appears to be scrap metal that's being transloaded. Looks like an opportunity to squeeze in another industry. Wink :mrgreen: :mrgreen:

steinjr Wrote:Crane lifting stuff between barges and cars (or the other way around):

Loading coal into gondolas: http://collections.mnhs.org/visualresources/image.cfm?imageid=170270

Wayne


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-29-2009

doctorwayne Wrote:I really enjoyed seeing those historic photos, Stein. Thumbsup However, on closer inspection of the photo below, it appears to be scrap metal that's being transloaded. Looks like an opportunity to squeeze in another industry. Wink :mrgreen: :mrgreen:

Oooh, man - that was pretty evil of you! 357

Yeah, I have been pondering this area all day. And I have realized that what is most important to me is not the barge terminal warehouse. I have warehouses all over the layout.

What is important to me about the barge terminal is to get a destination for flatcars, gondolas and tank cars, plus a chance to model some different barges (that can be swapped out according to what kind of load I want to load or unload there).

Plus I would very much like to get a RR crane down there somewhere. Looking at the prototype photos again, the shed covering the grain chute also is pretty modelgenic, and Minneapolis was after all a major center for grain traffic (mostly in boxcars back then).

How about if I do something like this ?

[Image: terminal_66.jpg]

I will have to lay it out on the layout and check clearances to see if it could work.

Smile,
Stein


Re: Stein's Minneapolis Warehouse district 1957 (HO) - MountainMan - 12-29-2009

steinjr Wrote:
MountainMan Wrote:If you connected those two tracks in the center at Robinson with additional turnouts...?

I've tried a few different permutations there, including these:

[Image: robinson01.jpg]

[Image: robinson02.jpg]

[Image: robinson03.jpg]

[Image: robinson04.jpg]

An additional factor to take into account is that I need to have a section boundary somewhere in the region between the two crossovers I have today, to get sections of a suitable length for getting into or out of my small room easily, and I would prefer to not have a crossover straddling the section boundary. And that I didn't want to make too easy to switch - having longish tracks with several industries on the same track, where you had to pull cars at several industries to get things out of or into a third industry was fairly typical of the prototype.

I obviously could work some more on that part, but I figured I would just try it out and see how it works, and then come back to it later, if need be. One thing I could do fairly easily would be to just reclassify "Robinson Produce" to be a part of the industries on either side of it, and just use the loading dock for the side industry instead of any loading docks at "Robinson Produce".

We'll see how I handle it when we get that far.

In the meantime, it has become December 24th over here in Norway - it is Christmas Eve, which is the big day here - with a big family party, gifts, Santa Claus and the whole deal. Got the gifts for my wife wrapped - time to head back to bed for a few more winks before the kids wake up :-)

Merry Christmas to you all!

Smile,
Stein

Seems to my uneducated eye that connecting those two isolated center tracks would increase the efficiency of the yard...? :?


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-29-2009

MountainMan Wrote:Seems to my uneducated eye that connecting those two isolated center tracks would increase the efficiency of the yard...? :?

I suspect that the problem might be that I am not understanding which two tracks you are meaning when you talk about tracks in front of Robinson.

If we name the tracks from the bottom to the top, we have:
- Team track,
- Milling district siding,
- Mainline,
- Freight house lead/warehouse district runaround,
- Warehouse district running track
- "Warehouse track" (left of leftmost turnout, Security Warehouse and ) and "Breakfast track" (Produce, Eggs & Milk, Printers ...)

Are you suggesting putting in a crossover between the mainline and the Freight house lead ? Ie between the third and fourth track from the bottom ? Could certainly be done. But what would it give me ?

Or did you mean between two other tracks ?

Smile,
Stein


Re: Stein's Minneapolis Warehouse district 1957 (HO) - ocalicreek - 12-29-2009

Of those 4 options, I like #4. Just looks cleaner. Fewer turnouts mean fewer chances for derailment. Prototypes would have wanted to eliminate as many turnouts as possible, down to only the necessary few to make the required moves. Time saved is money earned. (NB - This irony comes to you from the man who builds unnecessary complexity into his own timesaver module!)

Also wanted to say thank-you, for inspiring me to add a rail-crane to my own dockside scene. I'm planning a new layout for a new space in the house, and this has led to all sorts of thinking outside the box. I love gon & flat car loads and any opportunity to put new or unusual products on the rails and ship them to the docks at Murdock's Landing (my timesaver setting) is exciting. Thanks for sharing those great prototype photos.

God Yul

Galen


Re: Stein's Minneapolis Warehouse district 1957 (HO) - steinjr - 12-29-2009

steinjr Wrote:How about if I do something like this ?

[Image: terminal_66.jpg]

I will have to lay it out on the layout and check clearances to see if it could work.

Mmm - no problem with clearances - plenty of room if I set it up this way.

[Image: DSCN6058.jpg]

I'll take a saw to the section after work tomorrow and change where the dockside will be - make it parallel with how the tracks run now.

Smile,
Stein


Re: Stein's Minneapolis Warehouse district 1957 (HO) - MountainMan - 12-29-2009

steinjr Wrote:
MountainMan Wrote:Seems to my uneducated eye that connecting those two isolated center tracks would increase the efficiency of the yard...? :?

I suspect that the problem might be that I am not understanding which two tracks you are meaning when you talk about tracks in front of Robinson.

If we name the tracks from the bottom to the top, we have:
- Team track,
- Milling district siding,
- Mainline,
- Freight house lead/warehouse district runaround,
- Warehouse district running track
- "Warehouse track" (left of leftmost turnout, Security Warehouse and ) and "Breakfast track" (Produce, Eggs & Milk, Printers ...)

Are you suggesting putting in a crossover between the mainline and the Freight house lead ? Ie between the third and fourth track from the bottom ? Could certainly be done. But what would it give me ?

Or did you mean between two other tracks ?

Smile,
Stein

#3 and #4, working from the Team Track as #1. Lessens the amount of juggling to get cars in and out of all the various sidings and turnouts.


Re: Stein's Minneapolis Warehouse district 1957 (HO) - doctorwayne - 12-29-2009

steinjr Wrote:[Image: robinson04.jpg]

An additional factor to take into account is that I need to have a section boundary somewhere in the region between the two crossovers I have today, to get sections of a suitable length for getting into or out of my small room easily, and I would prefer to not have a crossover straddling the section boundary. And that I didn't want to make too easy to switch - having longish tracks with several industries on the same track, where you had to pull cars at several industries to get things out of or into a third industry was fairly typical of the prototype.

I think that the version above would work best. Robinson's car wouldn't need to be moved in order to switch the other industries, and only the second industry in from each end would require re-spotting if the customers on the ends of the track needed service, the same as if the crossovers were facing the opposite directions. In fact, you could spot two cars at Robinson's if one was left over a switch - obviously, then you'd need to move it for switching the industries accessed by that switch, which would require extra moves through the un-blocked switch. Perhaps an operational possibility during Robinson's "busy season", with the single car shown in the drawing above being the "normal" scenario.

Keeping the switching district distinct from the main line in this area should generate more moves: not especially good for the prototype, but important on your layout where you want to keep the switching crews busy. If you find that they're too busy, you can always add a turnout or two in the future.

I like the water/rail transfer idea, and would definitely include it were I to build another layout.

Wayne