08-04-2014, 05:50 AM
NSHO Wrote:I had at one time eliminated the distribution track in lieu of sorting the Processing job. Worked well and was able to use corn syrup tank cars.
The distribution company may fold up and leave town, leaving an empty track.
I wouldn't eliminate an entire industry for one tank car, besides that distribution building looks like it could be a pretty interesting building with an open loading dock train cars and trucks could share it. If you want a tank car spot you can add it to either your manufacturing or processing industries since it looks like you have silos on both sidings. One of them can be a food processor which would need boxcars, reefers, and tank cars. The tank car and boxcar bring in the different ingredients and the reefer ships out the final frozen product. If you use the industry labeled processor and cut back that square shaped building you could probably get 2 corn syrup spots instead of what looks like a covered hopper.
I was looking at your yard area also and was wondering what you were planning on doing with all the space between your interchange track and engine shed, thats an awful large area to cover with scenery. Unless you have plans for that area, I made a different yard arrangement which includes the engine facility. Just throwing it out there to get the wheels turning on a different perspective.
![[Image: YARD_zps3d73b425.png]](http://i180.photobucket.com/albums/x163/damnscottkid/YARD_zps3d73b425.png)
I guess I should have used a different color but the 2 bottom right tracks are the engine shed, the track above those 2 could be for fueling and the top right is where your interchange would come in. This just cuts back on all that open space you have and also gives your engines a place to escape when bringing cars back to the yard from your switching area.
