TPBO
#74
Brakie Wrote:Ed, One thing I hate more then pot burned coffee is a industry located on a switch back when a car spotted at the industry on the trail track has to be moved before switching the other industry..
For sure!!! Add to that tail tracks that only allow you to pull/place 1 car at a time, when the industry holds more than 1 car! The switchback industry configuration you talk about is the horror of all horrors in track plan design! Unfortunately, it's pretty commonplace on published plans as there is that old mentality that you must introduce puzzles in the plan to have "operation", which even on the smallest ISL's you don't need.
Brakie Wrote:I don't like 2 industries on the same industrial siding either.
I don't mind having 2 industries on the same siding or spur - IF it matches a prototype configuration I'm trying to duplicate and you don't have to compress each industry to the point that they could not support rail service. A 50ft box car looks a bit odd spotted at a 60ft long warehouse.
Brakie Wrote:Maybe I am a odd duck but,I perfer larger industries that looks like they need rail service...
I like to have large industries too where possible - at least one that can spot 4 or more cars. Of course if you're modeling a facility where cars must be moved by the shipper to load/unload them, then you must have the track capacity to move the cars and you won't be able to spot more cars then half the track capacity. My choice of the Trinidad Berham facility as one of my customers being a case in point.

And here is a slight update to my current track plan to include that facility:     Can't say that I'm completely satisfied with the plan or even the industrial spur theme, but it's coming along. Not sure about having replaced the team track with the building products distributor, but it looks to be workable. I do enjoy switching the temporary arrangement I currently have down on the bench work, so we'll see.

Note that I have included non-rail served structures on the plan as you talk about in your latest thread: http://www.the-gauge.net/forum/viewtopic...=24&t=3734. Should make for an effective view block when entering the scene and switching the first two tracks.
Ed
"Friends don't let friends build Timesavers"
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