07-15-2011, 11:30 PM
OK, so here's a draft for a possible track plan configuration I'd like to discuss with you guys. I've tried several double deck designs, but wasn't really satisfied with any of them, so I'm back to a single deck design.
This layout is to be situated quite high, about 140-150cm (55"-59") above the floor, and the shelves are only about 36-40cm (14"-16") wide in general. The duckunder could also be built as a fold down section, but the idea of interrupting the traffic like that isn't very appealing to me.
Minimum radius is about 60cm (24"), and operator isles are 70cm (27 1/2"). Enough for a solo operator, but maybe a little cramped if two operators need to pass each other. A possible workaround is to have each operator in his/her own "compartment" during a session, and simply put them in charge of "their" half of the layout (with possibly a third operator located in Storage 2, if I decide to extend the layout into that room to reuse my existing sections. Otherwise, the track leaving Storage 1 in the lower right corner can lead to a second staging yard).
The towns and stations are subject to changes if necceccary, the plan as shown is only an idea to see what will fit.
So what do you think? Any constructive critisism is welcome, as well as pointing out any pitfalls or design errors I may have overlooked.
Svein
This layout is to be situated quite high, about 140-150cm (55"-59") above the floor, and the shelves are only about 36-40cm (14"-16") wide in general. The duckunder could also be built as a fold down section, but the idea of interrupting the traffic like that isn't very appealing to me.
Minimum radius is about 60cm (24"), and operator isles are 70cm (27 1/2"). Enough for a solo operator, but maybe a little cramped if two operators need to pass each other. A possible workaround is to have each operator in his/her own "compartment" during a session, and simply put them in charge of "their" half of the layout (with possibly a third operator located in Storage 2, if I decide to extend the layout into that room to reuse my existing sections. Otherwise, the track leaving Storage 1 in the lower right corner can lead to a second staging yard).
The towns and stations are subject to changes if necceccary, the plan as shown is only an idea to see what will fit.
So what do you think? Any constructive critisism is welcome, as well as pointing out any pitfalls or design errors I may have overlooked.
Svein