Good News...And Bad News
#19
steinjr Wrote:
MountainMan Wrote:On the contrary, I'm grateful! Thumbsup

Maybe sometime you can tell me how you did it.

My current thinking is to go along the left-hand wall with a small peninsula somewhere around the middle, although that doesn't seem too imaginative. I may have to conduct further negotiations with my wife re dedicated right-of-way! 8-)

That seems like the most likely area, yes - perhaps with some kind of lift-up/lift-out/swing gate across the path between the main door and the area in front of the walk-in closet, and some trackage along the right wall below the walk-in closet.

N scale or H0 scale? Continuous run a must, or point-to-point a good option ?

Smile,
Stein

N-scale, point-to-point primarily with a mainline through the town that defines the connection to the outside world. Majority of traffic between town yard and factory. I'm considering ways to exit to a hidden staging yard so that made-up trains can arrvive at the town, be broken down, and distributed suitably while manufactured goods leave the factory and head out to the world.
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