ROCK VALLEY SUB to Proviso Yard
After working some on a scratch built layout in Trainz, i swiftly decided that wasnt really the way to start things out
, i'm just to new at it and need to learn so much before i can really do a fresh new layout to my standards...SO, i decided to take my favorite layout in the game and change it into the Rock Valley Sub, THATS RIGHT, the RVS is back, but in Trainz
:mrgreen: .
I started with an existing layout to help me with scripting, now i can see what they did and change it to my needs, and to have a nice layout to still run on when i get tired of building.
WHAT I HAVE DONE SO FAR
I have changed much of the track work to fit my needs, added some industries, added an adjoining mineline in spots, this is where WSOR meets with the Union Pacific(much like it really does here in Wisconsin! ).
I have been downloading NEW ground textures and trees from dmdrake, he makes the absolute BEST greenery for the game that you could possibly imagine, and his stuff is FREE!!!. I have started re-doing the landscape with his stuff in some areas, by the time i am through ALL the layout will have his Fantastic stuff throughout it.
I have replaced all the existing signals with the correct UP signals.
I have put up a good assortment of industries up that relate to this area....mostly grain & ethanol plants, but really much more.
I have sought out and found the best of the best UP engines and rolling stock available, most of it was FREE, some i bought, and a few things i had made for me.
MY DREAM NOW ATTAINABLE
In modeling HO i always dreamed of doing a layout that went from the Rock Valley Sub right on to Proviso Yard in Chicago, NOW, with Trainz, I AM GOING TO DO IT!!!
I have started adding onto the layout, making the trek on to Proviso, so far i have added 5 miles of scenery and track.
MY GOALS
I hope to have a really outstanding run when i am finished, full of side activities, but with the main theme of moving trains from the Rock Valley Sub to Proviso Yard and back again.
I would like to put a Rail Road museum in, and...a GERN :mrgreen: . Really both would be real easy to do except for the GERN sign, might have to photoshop that in until i can figure out how to make objects :oops: .
I want to keep everything pretty much Top Quality, all the pics i have been posting just show the textures that come with the game, as this thread progresses you will start noticing MUCH better enviroments
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I dont want to go nuts trying to do it all at once, got to keep it fun, so running trains will take most of my time, building will be done in spurts.
Rock Valley Sub- THE SUB
Honestly, as i was creating the RVS yard i realized i had WAY MORE engines then a real sub would have :oops: , thats what got me thinking to put in Proviso yard
. You'll see in the pics below that i STILL have more engines in RVS yard then i should :oops: , and i had deleted half of them out for these shots. I have acquired a UP empire of engines
, and can honestly say that NONE OF THEM are the same number. My fleet contains UP engines, SP, MP(IN UP colors), Rio Grande and CNW , some are patched, some not, but they ALL are now owned by the Union Pacific.
As you'll see in upcoming pics, Big Ed and the RVS crew has resurrected a Big Boy, a UP "light" Mountain, an AC-12 cab Forward, a U50C(man i always loved those! ) , a DD40AX, a DD35A & DD35B unit, an 8500 series Gas Turbine, and a few other surprises
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Lets get to some pics of the RVS yard...
well, first here's Big Ed in front of the RVS's 8500 series Gas Turbine
OK, now some shots of the RVS yard, still needs some work, but this is what i got so far...
At the Old RVS round house you see a Big Boy on the turntable, in the round house is a UP "light" Mountain, an RS3, and a GP9, with an AC-12 Cab forward on a service track.
OK, I am trying to keep only top quality stuff in my game however, there are a few engines that i am going to keep in even though they DONT meet my standards, yet they are very cool in their own right, lets get to them so i can get them out of the way for the "better" stuff. First up is the U50C, the model quality except for the glass is really outstanding, sadly the creator doesnt know how to weather, so it looks kinda "toyish" , but i just love the U50C's so much that i keep one on the RVS roster. Note the engine DOES NOT have a number on it, i have 3 different engines like that so i just keep one of each, except for the SD90/43MAC's, all 3 of those have different paint schemes to tell them apart
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Next on my "sub-par" list is a DD35A & DD35B, these engines were made by a kid, seeing his pic he looked to be 17-22, he done a GREAT JOB on the models, but failed to detail them and the paint isnt great...to bad. i read that "CloakedGhost" had prmission to redo the skins on these and they turned out STUPENDOUS, supposedly they are for sale somewhere but i just cant find them to save my life
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Next is a C36-7, this is really an awesome engine, done very well, but what kills it is no number :cry: , since it has no number i only have one on the RVS roster.
Last on my "sub-par" engine list are the SD90/43MAC's, i am just posting one of them, but i have three on the roster, all three are weathered and painted a little differant. Great models, but NOT great paint, and no numbers. i keep them on the roster though because hey, who doesnt like SD90/43MAC's
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OK, now on to the better stuff!
, I'm NOT going to post my whole fleet in this post, but the rest of the pics will show a few more engines in various spots around the layout. This first pic isnt a great shot of the scenery, but its the only area i have a shot of that i put some of dmdrake's FANTASTIC scenic textures in.
I have 5 different CNW SD40-2's, this is one(of two) of the "Falcon service" ones i have.
An example of the OUTSTANDING QUALITY freight cars i have acquired.
Next two shots show four of UP's famously known "Fast 40's" , NOT SD40-2's, just SD40's.
1 of 2 of the GP35's on the roster
Both of the GP50's on the RVS roster
Well, thats it for now folks
Till next time...Stay ON TRACK!