10-16-2013, 09:31 AM
Good morning. It's 70° with 95% humidity. The high will be 75° and will feel like 78°.
with a ![[Image: cond70.jpg]](http://i1126.photobucket.com/albums/l608/scott-running-bear/cond70.jpg)
Looks like today may be a wet one. I've worked out a subchart for the motel and park in Native Fury. So far the motel is a single floor. I'll add a second floor later. For now the motel and park is a twenty-two block assignment and that's going to be a long programming session. It starts at line 3500 and goes to line 6000 before it finishes. Maybe I can work a model railroad layout into the lobby. Something with the motel's name in it. I'm calling the motel 'The Empire Inn'. There shouldn't be anybody in it as it's been abandoned for years. The real motel (different name) I'm basing it on burned down shortly after I came here from El Paso. Anyway, the games character (as yet unnamed) enters the motel lobby from the north then can proceed south out the back to explore the park behind the motel or he can go east down the hall which runs east and west. There are eight rooms, four to the north and four to the south that open onto the hall. The character can access the park from the lobby and the east end of the hall. The park runs north-south along the east end of the motel and east-west along the entire south side. The charts below will give a rough idea of the layout. The first photo is of the original flowchart from my initial plan. The area indicated in red is the area I'm working on now. The second is the subchart I drew up last night. The numbers are the starting line numbers of each block. The red lines indicate the path the character will take when exploring the motel.
![[Image: DSCN5404.jpg]](http://i292.photobucket.com/albums/mm18/forum-2/DSCN5404.jpg)
![[Image: 2c09b324-4672-4df1-a5f7-6ec2e41725b2.jpg]](http://i292.photobucket.com/albums/mm18/forum-2/2c09b324-4672-4df1-a5f7-6ec2e41725b2.jpg)
with a ![[Image: cond70.jpg]](http://i1126.photobucket.com/albums/l608/scott-running-bear/cond70.jpg)
Looks like today may be a wet one. I've worked out a subchart for the motel and park in Native Fury. So far the motel is a single floor. I'll add a second floor later. For now the motel and park is a twenty-two block assignment and that's going to be a long programming session. It starts at line 3500 and goes to line 6000 before it finishes. Maybe I can work a model railroad layout into the lobby. Something with the motel's name in it. I'm calling the motel 'The Empire Inn'. There shouldn't be anybody in it as it's been abandoned for years. The real motel (different name) I'm basing it on burned down shortly after I came here from El Paso. Anyway, the games character (as yet unnamed) enters the motel lobby from the north then can proceed south out the back to explore the park behind the motel or he can go east down the hall which runs east and west. There are eight rooms, four to the north and four to the south that open onto the hall. The character can access the park from the lobby and the east end of the hall. The park runs north-south along the east end of the motel and east-west along the entire south side. The charts below will give a rough idea of the layout. The first photo is of the original flowchart from my initial plan. The area indicated in red is the area I'm working on now. The second is the subchart I drew up last night. The numbers are the starting line numbers of each block. The red lines indicate the path the character will take when exploring the motel.
![[Image: DSCN5404.jpg]](http://i292.photobucket.com/albums/mm18/forum-2/DSCN5404.jpg)
![[Image: 2c09b324-4672-4df1-a5f7-6ec2e41725b2.jpg]](http://i292.photobucket.com/albums/mm18/forum-2/2c09b324-4672-4df1-a5f7-6ec2e41725b2.jpg)
15 year veteran fire fighter
Collector of Apple //e's
Beatus homo qui invenit sapientiam
Collector of Apple //e's
Beatus homo qui invenit sapientiam

