The Hobo Camp Fire Is going well #VI.. Stop In!!!
Well I finished with the park and lake front and the tie-ins with the motel and the dunes. I added a back door and a porch to the motel lobby so the character can enter/exit there. I also made it possible to enter one of the rooms on the back side of the motel via a window. But beware, in the room there could be a nasty surprise! Some little touches in the park are a nasty little troll and an overly friendly pigeon. If he character looks in the right place he'll find a note with a clue to the artifacts location. It ain't in part one. To wrap it up I programmed in the variable handling subroutine that'll record all the item variables into a text file that can be read by a read subroutine at the beginning of part two. That's the end of the trail for part one. I'll get started on part two after I work out a tentative flow chart for it. The final size of forest (file name for part one) is seventy-seven diskette sectors. At that size it takes about twenty seconds for the file to load.
15 year veteran fire fighter
Collector of Apple //e's

Beatus homo qui invenit sapientiam


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