The Hobo Camp Fire Is going well #VI.. Stop In!!!
Remember the house I said I was working on? The one with the train pass hidden in it? Well it also has a BIG (HUGE!) train room! Sorry O and N Scalers. It's HO, 1st and 2nd gen diesels, EMD's mostly. Time frame around 1970's, south-central US.

When the character finds the room he won't know how to activate the layout until he searches the room. IF he has the train pass his search will be successful. On the control panel he'll find a metal box with a slit in the side. Below the slit it says 'Insert Control Card Here!' If he doesn't have the pass well forget it! He won't find squat! At this point the player (if he found the card, and believe me, the game knows whether it was found or not) can insert the card by typing in "INSERT CARD". I bet you were expecting something creative. The program will go to a separate set of routines that are just for the layout. A control panel will light up displaying buttons that can be pushed to initiate certain actions (or disasters) on the layout and the action will be described. But when it's over it's over and the character has to leave. The layout can't be run again during THAT game sequence. In other words the game must be started over or the character has to (GASP!) die.

Owing to the fact that I feel like crap and I'm shaking like leaf (got the heater blasting at 81 here in the office and I'm shivering to beat the band). I'm going to call it a night and hand this over to my spellchecker. I know it's going to light up like a Christmas tree. See y'all tomorrow, I hope.

This is what I need to get out of my chair right now!
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15 year veteran fire fighter
Collector of Apple //e's

Beatus homo qui invenit sapientiam


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