11-10-2013, 06:48 PM
Poor Oliver just can't win for losing it seems. Our boy from Alabama is OK while he's in the motel room. I'm making this part of the game somewhat more interactive than 'Paradise Cove'. Of course it's not going to be as big either. So far Oliver can search the room and the bathroom. He can turn things on and off, he can open and close the medicine cabinet. So far he can find two items. A red key and a note warning him to be wary of goons. He ignores the note, balls it up and drops it. on subsequent searches of the bathroom it's mentioned that's there's a balled up note on the floor. After finding the red key any further searching of the room results in him being told he already has the red key. After he turns on the TV and hears Mr Blurry Guy he's free to leave the motel. However if he tries to leave without turning on the TV one of the guys waiting outside says "I didn't hear no TV. Turn on the TV". Once the TV has been turned on and Mr Blurry Guy says what he has to say Oliver can leave. Now things start to go badly for him. He opens the door and walks out of the room. The two big guys outside grab him and throw him in the back of their car and a third guy in the car swings something and Oliver's lights go out in an explosion of stars.
This is as far as I've gotten. When I pick it up again Oliver will wake up in a sub-basement compartment under the observation car at the end of a train of dead-head equipment being sent back up the line behind a trio of GP40's. Now I don't know if these sub-basement compartments open into the interior of the car or not (probably not) but this one does. He searched the room so Oliver already has the tool he needs to get out. Trouble is, once he's out where does he go? He's trapped on a train with I don't know yet how many bad guys. So far he has only the red key. Other than that all he has is his wits, his fists and whatever he can find.
This is as far as I've gotten. When I pick it up again Oliver will wake up in a sub-basement compartment under the observation car at the end of a train of dead-head equipment being sent back up the line behind a trio of GP40's. Now I don't know if these sub-basement compartments open into the interior of the car or not (probably not) but this one does. He searched the room so Oliver already has the tool he needs to get out. Trouble is, once he's out where does he go? He's trapped on a train with I don't know yet how many bad guys. So far he has only the red key. Other than that all he has is his wits, his fists and whatever he can find.
15 year veteran fire fighter
Collector of Apple //e's
Beatus homo qui invenit sapientiam
Collector of Apple //e's
Beatus homo qui invenit sapientiam

