04-24-2017, 09:41 AM
Brakie Wrote:Corsair Wrote:Ideally, I would love to turn the lead on the left into street running, and put some town buildings behind the track/street, with a hill in back rising up to meet the background. The road and tracks could enter the brewery complex through a gate about 2' into the scene. My concern there is how to handle the extreme left end of the layout. I want to avoid the look of rails running into a wall. I'm not sure if I can manage the sight angles well enough to hide the "end of the world" without using a tunnel.I would add a street with a Mom & Pop restaurant and couple of stores. I would use DPM building kits for this.
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This was the original thought. There are so many neat craftsmen type kits for 'town' buildings that I wanted a space for that, but seeing it on screen I'm having trouble visualizing things.
Maybe this is the answer
I'm not super stoked about the switch back into the corn syrup spur, although that and the warehouse dock would see less than daily traffic so maybe it wouldn't be a deal breaker for a prototype. The stub at left could either hold a small loco shed, or act as the switch lead depending on how it's done
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