10-12-2009, 10:40 AM
Thanks again for the insight, its helping me a lot on my quest for layout design.
I've done some more "Reconfiguring" of my objectives. And I think it'll be simpler...
I'm currently designing a track plan that takes elements from a few MRR articles...
So currently, I'm building in 3 scenes with one transition scene... call it what you will.
Scene one, which will be the south and south west corner of the room will contain my depot. (notice I say depot and not terminal!
) Which will have my 130' turntable, and 3 roundhouse stalls, water tower, and a coaling tower. But I will probably find a new coaling tower kit, s the tower kit I have looks silly if it's not servicing at least 4 tracks... which is too big.
It will have a stub ended passenger terminal track, and the mainline will loop around it. The total yard tracks will be 4-5 here.
The transition scene will just be a double track truss going over water... the double track though is the northbound and southbound tracks face to face. So it will look like a doulbe track main, but it wont' really be!
The other main scene will be a long loop to create my operating oval (as boring as that is, it gives me a lot of space to scenic my area) with one 1m long siding. There will be a a pair of turnouts that send trains out down to a wye in the third scene.
the Third scene will be a small mountain town with a double tracked section (for a mainline train to run past, and a passenger train to sit) and two service tracks for the logging industry setup in the town.
My minimums for sidings is taken from a 4 car long passenger train with a 4-8-2 for power. The main depots passenger stub track will be large enough to take my second largest train, an 8 car smoothside UP set from Kato and the Challenger for power.
Actual concept stage to come soon!
I've done some more "Reconfiguring" of my objectives. And I think it'll be simpler...
I'm currently designing a track plan that takes elements from a few MRR articles...
So currently, I'm building in 3 scenes with one transition scene... call it what you will.

Scene one, which will be the south and south west corner of the room will contain my depot. (notice I say depot and not terminal!
) Which will have my 130' turntable, and 3 roundhouse stalls, water tower, and a coaling tower. But I will probably find a new coaling tower kit, s the tower kit I have looks silly if it's not servicing at least 4 tracks... which is too big.It will have a stub ended passenger terminal track, and the mainline will loop around it. The total yard tracks will be 4-5 here.
The transition scene will just be a double track truss going over water... the double track though is the northbound and southbound tracks face to face. So it will look like a doulbe track main, but it wont' really be!
The other main scene will be a long loop to create my operating oval (as boring as that is, it gives me a lot of space to scenic my area) with one 1m long siding. There will be a a pair of turnouts that send trains out down to a wye in the third scene.
the Third scene will be a small mountain town with a double tracked section (for a mainline train to run past, and a passenger train to sit) and two service tracks for the logging industry setup in the town.
My minimums for sidings is taken from a 4 car long passenger train with a 4-8-2 for power. The main depots passenger stub track will be large enough to take my second largest train, an 8 car smoothside UP set from Kato and the Challenger for power.
Actual concept stage to come soon!
-------------------------------------
-Luke
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-Luke
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