Maps Maps Maps!
#3
Because most every scene I've built has been selectively compressed, horizontally, I never bothered with vertical scale. If the scene is small enough that compression isn't needed, why not?
I've always found that adjusting the "terrain" to match the "shrunken distance" between things, the better way to go. A full "3D" scale scene would be interesting to see done.


"You did NOT cut a hole in the wall for the train, did you?" - the wife
"No, I cut the hole in the wall for ventilation. It just happened to be the right size hole for the trains" - The man now living in the space above the garage Misngth
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