12-10-2010, 04:17 PM
ocalicreek Wrote:Yes, there's plenty of room on the tracks. BUT ONLY FIVE SPOTS ON EACH SIDING. You cannot unload more than TEN cars, five on each siding.
It's NOT a slide the tile game? You can ONLY put a car next to one of those unloading chutes. So how is that different?
You are focusing on where the cars end up. I am focusing on how they get there. I.e. how the industry is switched.
In the timesaver, the core point of the game is to deliberately make spurs so short that you don't have room to temporarily leave all outbound or all inbound cars somewhere during switching.
ocalicreek Wrote:It's very different from the timesaver in that you have plenty of room to work with, yes. But it's exactly like the timesaver in that a car has to be spotted exactly where it must go and NO WHERE ELSE.
Again, fairly irrelevant for how the industry is switched. All spotting of cars at industries tries to end up with cars where they should go. The challenge/game is how to move those cars during switching in such a way that you end up with the cars spotted at the right place.
Smile,
Stein

