11-04-2011, 11:20 AM
Darn it - just typed a reply and lost it
The teamtrack can really help to provide some extra traffic scenarios for the layout - for example
#1 Due to exceptionally heavy rain and bad weather further north, the local dam/river banks/bridge/levees needre-inforcing
= ship in thwe materials for transloading to trucks
#2 A Highway /interstate construction project is authorised and your town is the nearest railhead - get ready to oofload concrete brige section, cement, and loads of construction equipment
#3 An Ethanol plant is to be built (off layout) ,they need pipes, metal siding , tanks, machinery - you are in a great position to tender for, and win, the transport contract
#4 Harvest season, a great year - a glut of vegetables to be shipped out to markets and processing plants is a windfall for you
#5 A local strike of unobtanium is made and needs shipping outbound - another windfall - unprocessed in hoppers, processed Hi-grade in tanks
You can run any of these scenarios, and think up a few of your own - run one for a month, then go back to "sleepy Hollow" mode for a month, then fish another out - to see if you should use one or stay "Sleepy Hollow" roll a dice (die?)e - anything but a six is quiet time,
Another great thing for an ISL is to use a die (dice?) to simulate weather and its effects - I can email you a thing about the "Games Theory for this if you want it
Best
Jack
The teamtrack can really help to provide some extra traffic scenarios for the layout - for example
#1 Due to exceptionally heavy rain and bad weather further north, the local dam/river banks/bridge/levees needre-inforcing
= ship in thwe materials for transloading to trucks
#2 A Highway /interstate construction project is authorised and your town is the nearest railhead - get ready to oofload concrete brige section, cement, and loads of construction equipment
#3 An Ethanol plant is to be built (off layout) ,they need pipes, metal siding , tanks, machinery - you are in a great position to tender for, and win, the transport contract
#4 Harvest season, a great year - a glut of vegetables to be shipped out to markets and processing plants is a windfall for you
#5 A local strike of unobtanium is made and needs shipping outbound - another windfall - unprocessed in hoppers, processed Hi-grade in tanks
You can run any of these scenarios, and think up a few of your own - run one for a month, then go back to "sleepy Hollow" mode for a month, then fish another out - to see if you should use one or stay "Sleepy Hollow" roll a dice (die?)e - anything but a six is quiet time,
Another great thing for an ISL is to use a die (dice?) to simulate weather and its effects - I can email you a thing about the "Games Theory for this if you want it
Best
Jack
