01-23-2012, 02:17 PM
Here's the Moffat Tunnel portal back in place, leveled up, and sitting in a pool of white glue:
And here's the problem I'm looking at with the scenery in this area. The prototype portal isn't just a portal -- it stands out some distance from the side of the mountain, and it's surrounded by various other add-on structures.
The fact that the pipe is in the way is another part of the situation. I'm trying to decide how far I want to go in modeling the area behind the portal, and exactly how I'll handle the scenery to do it. And whether I'll try any of that as part of the current project.
And here's the problem I'm looking at with the scenery in this area. The prototype portal isn't just a portal -- it stands out some distance from the side of the mountain, and it's surrounded by various other add-on structures.
The fact that the pipe is in the way is another part of the situation. I'm trying to decide how far I want to go in modeling the area behind the portal, and exactly how I'll handle the scenery to do it. And whether I'll try any of that as part of the current project.