03-10-2012, 01:07 PM
Using the delayed uncoupling feature, I shove them to their temporary location on Track 2:
One thing I like about a computerized switchlist generator is it adds a level of unpredictability that keeps you from staying in a comfort zone. As you can see here, there's a lot of work in just pulling one car and spotting its replacement, which gives added "play value".
One thing I like about a computerized switchlist generator is it adds a level of unpredictability that keeps you from staying in a comfort zone. As you can see here, there's a lot of work in just pulling one car and spotting its replacement, which gives added "play value".