More operations on the Kings Port Division
#3
Coming around the other side of the layout the train reaches what I call "lower Kings Port". The continuous loop dogbone shaped plan creates the illusion of a double main line here. I designed my track plan before the idea of only passing through a scene once became very influential. I deal with this by considering the main and spurs closest to the edge of the layout as "lower Kings Port" while the main and other track farthest from the layout edge is "upper Kings Port" to separate them operationally. There aren't any crossovers from one main to the other so the track plan is actually linear that way (i.e.. trains have to contnue upgrade to a return loop and come back down before they can access track in the back part of this area.)
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The first industry to serve is Booms Ready Mix.
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We need to pick up this covered hopper...
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The track configuration creates a complication. The trailing siding to Booms is on a switchback from a facing siding into Kings Port Oil Supply (KOSCO), and there are tank cars occupying that track.
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It is necessary to pull the tankers out of KOSCO and temporarily place them on the main, ahead of the turnout in order to access the track to Booms
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Once that's done the covered hopper can be picked up with a couple of forward and back moves...
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Before leaving lower Kings Port that B&M boxcar needs to be spotted at the team track loading ramp next to Booms Ready Mix. (Whoops! I see I neglected to include that on the switch list! D'oh!)
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And then, after the tank cars are replaced at KOSCO,...
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The train heads out of town for the trip up to Marion, and then Upper Kings Port and Williams Yard where it will be turned around for the return trip to Mayfield.
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