06-01-2013, 10:52 AM
....and an industry is born!
OK, so just looking at the selected scenario cards, I'm a bit concerned that this might turn out to be complicated. Jim Kelly's article was about using scenario cards to build one train. I'm using them to tell me how many trains to build and what each should include. I'll run through the process anyway and see what happens. If it is too complicated I'll try again one train at a time.
Theoretically, by luck of the draw, I could have selected scenario cards that would have let me easily create a train running in one direction that could serve all of the selected industries using trailing sidings (i.e. all "back up" moves into the spurs). That's not what happened here though. I have cars that will need to be picked up or set out by trains coming from both directions, and from different originating points AND different destinations. At first glance I think I see the need for three trains here....but let's take a closer look.
I developed the tool pictured below that I think will help me make quick decisions about creating trains based on the scenario cards drawn.
![[Image: 002-23_zps8c637aa7.jpg]](http://i197.photobucket.com/albums/aa145/Ralph59/002-23_zps8c637aa7.jpg)
![[Image: 001-27_zps2f891241.jpg]](http://i197.photobucket.com/albums/aa145/Ralph59/001-27_zps2f891241.jpg)
I call this my Route Map. It lists the regularly scheduled locals on my layout. I slip the paper map into a laminate sleeve so I can use a dry erase pen to mark off what industries are being served this session.
Some locals originate in Mayfield (a staging track), some at Kings Port (staged just visible coming from under an overpass...suggesting the entrance to Williams Yard). Each train has a list of industries in schematic order. These are all trailing spur oriented. Oh, the "Pocket" is a siding in Kings Port that I sometimes store locomotives on but also use as an interchange track on occasion.



OK, so just looking at the selected scenario cards, I'm a bit concerned that this might turn out to be complicated. Jim Kelly's article was about using scenario cards to build one train. I'm using them to tell me how many trains to build and what each should include. I'll run through the process anyway and see what happens. If it is too complicated I'll try again one train at a time.
Theoretically, by luck of the draw, I could have selected scenario cards that would have let me easily create a train running in one direction that could serve all of the selected industries using trailing sidings (i.e. all "back up" moves into the spurs). That's not what happened here though. I have cars that will need to be picked up or set out by trains coming from both directions, and from different originating points AND different destinations. At first glance I think I see the need for three trains here....but let's take a closer look.
I developed the tool pictured below that I think will help me make quick decisions about creating trains based on the scenario cards drawn.
![[Image: 002-23_zps8c637aa7.jpg]](http://i197.photobucket.com/albums/aa145/Ralph59/002-23_zps8c637aa7.jpg)
![[Image: 001-27_zps2f891241.jpg]](http://i197.photobucket.com/albums/aa145/Ralph59/001-27_zps2f891241.jpg)
I call this my Route Map. It lists the regularly scheduled locals on my layout. I slip the paper map into a laminate sleeve so I can use a dry erase pen to mark off what industries are being served this session.
Some locals originate in Mayfield (a staging track), some at Kings Port (staged just visible coming from under an overpass...suggesting the entrance to Williams Yard). Each train has a list of industries in schematic order. These are all trailing spur oriented. Oh, the "Pocket" is a siding in Kings Port that I sometimes store locomotives on but also use as an interchange track on occasion.