01-01-2014, 03:54 PM
Brakie Wrote:One of the things gotten wrong almost universally is vegetation. Grass is one of my pet-peaves and I spend HOURS trying to get it to look right. I find modeling wild grass and weeds around industries a tad tougher then modeling well manicured lawns since wild grass and weeds grows in some odd places-Mother Nature seems to have a warp sense of humor at times.
Just a thought - - - Weeds, are tough, they can survive almost anywhere ! :o
I've tried some of the Scene Master "Botanicals". Not bad when viewed at some distance, but not exactly a "seven sector call out" when viewed up close.
The available "Tall Grass" , is about the same, great at a distance, but still not exactly "natural" enough for super close up viewing.
"The best we can, with what we have to work with, but always looking for the better way "
Sometimes, "hinting at" can better than trying to recreate in exact scale detail, and even then, it is all in the eye of the beholder.
Here, the trees in the background look, ( for the time being ) acceptable. the foreground grass? :o there has to be a better way. ( and I will keep looking until I find it )
Here, the vegetation is "so-so ", the driveway ? I was hoping for gravel, I got Boulders !! and I was using some extremely fine beach sand !!
I wasn't thinking about a photo from this point of view or I would have painted the inside of the garage !
:oops: Regardless of anything else, the "model" should be the "celebrity", not the model builder.
We always learn far more from our own mistakes, than we will ever learn from another's advice.
The greatest place to live life, is on the sharp leading edge of a learning curve.
Lead me not into temptation.....I can find it myself!
The greatest place to live life, is on the sharp leading edge of a learning curve.
Lead me not into temptation.....I can find it myself!

