Stein's Minneapolis Warehouse district 1957 (HO)
shortliner Wrote:Stein - I lke number 4 mainly because you don't have to interupt business at other industries, in order to pull cars out to get others in! Happier customers!!
What about removing the left hand turnout near the loco, and replacing it with a right hand? then you could curve the tailtrack currently feeding the freight house round, move the freight house into the clear area (or make it into a triangular building), and continue that track to the road/yard area and use it as a team track. Say if you don't follow what I'm suggesting, I've copied the track plan and drawn it in - sorry for the rather wiggly track![ATTACHMENT NOT FOUND]

Hmmm - that would work too. I misunderstood you a little - I thought you mean to have the tracks above the freight house be a team track (and a second track for unloading stuff into the Security warehouse when things are busy), something along these lines:

[Image: district_66k.jpg]

I was so fixated on the back row that I forgot to consider doing something more interesting with the freight house. Much better to use that area more efficiently and curving track down that way!

Mmm - actually - a better idea to let the team track run down there, and preserve the "canyon" look hiding the end of the tracks between the buildings at the far upper left corner of the layout - I can extend the loading area for the freight house without making access too bad by having a platform in front of the rightmost part of the freight house track. Something like this:

[Image: district_66m.jpg]

I'll go play a bit with tracks to see what I can do with a building along the wall behind the team track and room for trucks by the team track.

Thank you for getting me going again!

Smile,
Stein
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