Non-Agricultural Rural Industry Suggestions?
#12
This sounds like a good read for you since it has quarry and lumber ops in it - and a few others. <!-- m --><a class="postlink" href="http://www.amazon.com/Model-Railroaders-Guide-Industries-Tracks/dp/0890247714/ref=sr_1_3?ie=UTF8&qid=1312423472&sr=8-3">http://www.amazon.com/Model-Railroaders ... 472&sr=8-3</a><!-- m --> Cheaper than getting from the source too if they ship up north.

A plausible scenario if you really want add more RR than you can show is to have a med/lg size mill "just over the hill" that has it's own loco on a private branch line that would interchange with your RR. It could bring several full loads - box, centerbeam, woodchip. "down" (from a short blind staging area in a hill or behind some trees) to your road, set them out on a run around, pick up some empties your RR left out the other day and return to the mill (staging). Your RR's next train would bring more some empties for the mill and and pick up the full ones to continue on it's journey somewhere else in the world. This would let you have a larger mill that needed RR service without having to give up the real estate or make models of it.

Done right it could give you another RR model (Canfor?), another train to run and that train could give you 10-15 real time interaction with the spotting of cars, picking up empties, and shuffling car cards. If you really want to add to the interaction, you could say you mill run still uses a caboose/shoving platform and you would have to get that from the end of the full load cars to the end of the empty cars.

This would also allow to model some older locos that you may not seen in your modern era

Anyway, just a thought
Steve
Modleing the Jefferson Branch in HO  on the Southern Pacific
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