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| Question about the proposed economic stimulus |
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Posted by: FiatFan - 03-17-2020, 02:39 PM - Forum: Lower Berth
- Replies (8)
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This topic may be too political and if it is please delete it.
As I'm sure you've heard a $1 trillion dollar stimulus package is being proposed. What is the point if people can't get out to spend it? Yes, a lot of shopping occurs on line but a lot takes place in stores. What is the point of stimulating the economy if no one can get out to buy?
Not trying to start a flame war, just trying to understand.
Tom
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All Scale Rails Issue #24 2020 |
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Posted by: All Scale Rails - 03-15-2020, 05:02 PM - Forum: Upper Berth
- Replies (1)
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All Scale Rails
Issue #24
2020
has just hit the internet!
http://www.AllScaleRails.com
![[Image: All%20Scale%20Rails%20Cover%20Issue%2024..._72DPI.jpg]](http://allscalerails.com/Image/Covers/2019%20Covers/All%20Scale%20Rails%20Cover%20Issue%2024%20_%202020_72DPI.jpg)
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| doctorwayne's sorta one-foot challenge... |
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Posted by: doctorwayne - 03-10-2020, 02:46 AM - Forum: Contests & Challenges
- Replies (55)
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...although I doubt that I'll be able to stand on one foot for all that long.
Anyway, I've recently been doing some work on the lower part of my layout, motorising, and/or at least making a number of now hard-to-reach (because of the second level over that area) turnouts remotely controlled. I'm using Rapido RailCrew motors for four of them, BluePoint switch devices for at least five of them (I have another 10 available), and, if I can overcome installation difficulties, four more using PFM/Fulgurex turnout motors.
While all of the above wouldn't seem at all related to this Challenge, the fact that I will no longer need to reach in to flip Caboose Industries turnout devices means that I can fill-in some areas which might benefit, visually, from having something there other than patches of Woodland Scenics ground foam.
The idea came to me just tonight (it's just past 3:00 AM here - prime time for doin' stuff that doesn't make too much noise), and I think that I can build a square foot's-worth of something to fill-in those vacant spots.
These first two photos show a couple of Train Miniature boxcars that were damaged when I was removing the original paint, in order to detail and re-paint them. Both suffered large cracks in one side of the body, and while I cemented them back together, the flaws were still somewhat noticeable.
Luckily, on an around-the-room-layout, the backside of most structures is seldom visible, although I do place the camera on-layout to get views which are otherwise unavailable.
I made one car into a shed for MoW crews and material, as seen here...
...and another into a temporary freighthouse for LCL shipments near the Elfrida station...
However, both cars were originally PRR X-29 boxcars, which were very prominent in my late '30s layout era (almost 29,000 real ones were built), and would not have been downgraded to such uses at that time. Eventually realising that, they were given to a friend who models the '50s, for use as railroad outbuildings.
Here's the vacant area near the Lowbanks shop where the MoW shed stood...
...and the now-vacant spot in Elfrida...
Here's another possible site in Elfrida...
...and a place in Lowbanks, east of the car shop...
...and another west of the car shop...
This empty space, across the track from the oil house, which is behind the loco shop, will be the re-fueling site for the Bee, which calls for a tank of some sort, and perhaps a pump house...
I don't have any drawn plans for what will be built, but seldom do, so we'll see which spaces get used (all, I hope) and what ends-up in each.
The total area covered may exceed the 12"x12" limit though, in which case I'll simply choose the ones which come closest to that total...or maybe do them all as a cubic foot rather than a square foot.
Here's some of what I'll be using for materials, but I do have lots more from which to choose...
Wayne
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| Layout alterations.... |
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Posted by: doctorwayne - 02-28-2020, 01:47 PM - Forum: Layouts
- Replies (23)
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...to accommodate the addition of a partial second level.
While it was always my intention to have a partial second level for my layout, it was a number of years before it was added, and I hadn't realised, in the planning stages, how it might affect the portion of the layout beneath it.
One issue was accessibility to manually-controlled turnouts (Caboose Industries ground throws) which were all easily reachable and viewable when the layout was on one level, but some of which became difficult to reach or see when the second level was added and with trains on the lower level, now in the way, unable to see over them due to the upper level blocking the view.
I had long considered the use of powered or otherwise remotely-controlled devices for these problem turnouts, but only recently have begun to address them.
Recently, there was mayhem at Lowbanks when crews arrived to do trackwork. For some time now, since the addition of the partial upper level of my layout, some turnouts on the area below have become more difficult to reach, especially when trains or rolling stock are in the way.
The plan was to replace the Caboose Industries ground throws (which otherwise operate perfectly well) with fascia-mounted controls, either via electric motors or mechanical means, like the BluePoint devices. While most of the track is on 3/4" cut-out plywood subroadbed, nearby scenery, and the turntable have somewhat unconventional support by a mishmash of on-hand materials.
Here's an aerial view (courtesy of Secord Air Services) taken before the second level was in place, showing the area where the incident took place. Just visible over the roof of the Lowbanks Shops, and behind the combine parked at the station, is a pair of turnouts which form a crossover between the north and south mains. Those two turnouts were the ones to be updated, using Rapido's Rail Crew turnout motors...
![[Image: S0141835.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/some%20layout%20views/S0141835.jpg)
These motors mount next to the turnout being controlled, and require a suitably-sized hole (1.125" diameter) to be drilled 1" from the nearest rail. I used a 1.125" spade bit in my cordless Dewalt impact driver, and was fortunate to not hit any screws or nails during the drilling.
However, I was surprised by the "collateral damage"....
...this one's just over an inch deep...
![[Image: 100_8610.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/Some%20layout%20views%20II/100_8610.jpg)
![[Image: 100_8613.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/Some%20layout%20views%20II/100_8613.jpg)
...while this one's over 2" deep, due to the aforementioned mishmash of materials....
![[Image: 100_8611.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/Some%20layout%20views%20II/100_8611.jpg)
In addition to the wood chips (how much woodchips could a woodchuck chuck if a woodchuck could chuck chips), LPBs, vehicles, and many not-nailed-down or otherwise secured details, some up to 6' away, were dancing all over the place. They're currently in piles scattered about the area.
Most of the wood chips have been vacuumed-up and the two RailCrew motors are in place and are, after a considerable amount of adjustment, functioning, but still need to be permanently wired to a power source and a fascia-mounted switch. I hope to be able to control both motors from the same switch, as neither should be used without the other.
![[Image: 100_8616.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/Some%20layout%20views%20II/100_8616.jpg)
![[Image: 100_8615.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/Some%20layout%20views%20II/100_8615.jpg)
Headblocks and working switchstands still need to be added, then the motors will be covered-over with ballast.
I have another eight turnouts to modify on the lower level of the layout,. and at least three on the upper level, although that will increase when the industries are built in some of the not-yet-started towns.
I have two more of the RailCrew motors (got all four at a good price of ten bucks apiece when a nearby - five minute drive - hobbyshop closed).
I also have four Fulgurex stall-motor turnout devices, thank to a generous modeller on the MR Forums, who gave them to me free. I had used one on a previous layout, about 45 years ago, to control a scratchbuilt curved turnout (roughly a #12, or perhaps a bit longer) with a moveable frog. At that time, the turnout motor cost over $20.00 apiece. It worked beautifully.
I've already added one of the Blue Point turnout devices on the upper level of the layout, although have not yet added the control rod for it. Installation was very easy, and I have another 15 of them on hand.
These remaining devices will be used wherever they'll be most appropriate, relative to both the layout construction methods and materials, and ease (or difficulty) of access.
F'rinstance, this turnout, near Chippawa Creek and on the outskirts of Elfrida...
![[Image: BarneySecordfliestheGrandValley-ErieNorthshore031.jpg]](https://i23.photobucket.com/albums/b399/doctorwayne/some%20water%20scenes/BarneySecordfliestheGrandValley-ErieNorthshore031.jpg)
....has been fitted with one of the Fulgurex machines, but I cannot get it to work due to the benchwork modifications needed when Chippawa Creek was added.
I'm hoping to remove it from beneath the layout, and perhaps use it on-layout for the same turnout, hopefully disguised by scenery or in a structure.
There are lots of other turnouts needing attention, and I'll deal with them here as time permits.
Wayne
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